Higher education poses a challenge when it comes to the integration of technology in the classroom. Pre-technology, and even the Internet, colleagues could visit a classroom and see what was going on. Not to say this happened often, but it was an option. As course content and management moves online, a lot of this access is going away.
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What I do know is that technology used in the classroom should be preceded by inspiration and aspiration, not imitation. Good idea precedes good technology. Though imitation is still better than nothing at all. To invoke Gandhi’s maxim, "First they ignore you, then they ridicule you, then they fight you, then you win." So imitation is slightly better than ridicule.
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But getting back to mimicry… in most cases, its harmless. However with technology, I’ve seen a few bitter consequences:
1. Monochrome Technology: Listless presentations, bulletized lists… on every slide, lack of multimedia, basically using the computer like its 1999. Taking the creativity out of learning turns students into human highlighters. The challenge of wrestling with ideas or debating with others is gone. This, even as the Economic Policy Institute investigates the phenomena of grade inflation in Lessons—Doubling of A’s at Harvard: Grade Inflation or Brains?
2. Technology for Convenience: Having heard other professors hold class online, slap up a discussion board and a few powerpoints and we have an online class too! I don’t think this is doing much to change the fact that students aren’t studying to begin with. (read Boston Globe article)
3. Non-participative technology: Collaboration is one of the most important 21st century skills. Unfortunately, it’s also one of the most difficult to mimic. Therefore it often gets left behind. In the most recent National Survey for Student Engagement (given to 31,000 students and 12,000 faculty), they report:
Students and faculty most often use these technologies for:
• Postings of announcements, assignments, or course readings
• Online lecture notes/slides
• Posting grades
Students and faculty least often use them for:
• Videoconferencing or Internet phone chat
• Video games, simulations, or virtual worlds
• Blogs
Technologies which push content to students are favored (used in greater numbers) over those which have greater interactivity.
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In their book, "Blended Learning in Higher Education" the authors, Vaughan and Garrison discuss the Communities of Inquiry model. They discuss the importance of social presence in online learning, one way technologies don’t promote social learning.
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Community of Inquiry Framework, from Blended Learning in Higher Education. |
A recent NYT article speaks to the missing 'third dimension' in online courses. It's not going to happen overnight. The challenge is difficult, but as educators, we have no choice. It's highly unlikely students are going to start using computers less, just because we did. I know change can take time, exactly the entity that is in short supply.
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